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Artifacts...

01

ScreenCasts

Click to learn more about how I create screencasts to benefit young learners and families utilizing new technology. This artifact aligns with ISTE Coach standards 4 and 7. 

02

Digital Data Collection

This is my favorite way to use various Instructional Technology and build 21st century learning skills. Digital Data Collection dives into coach standards 2 and 6.

03

Towson mentor teacher

Advising preservice teachers from Towson University strengthens and displays coach standards 1 and 3. 

Click here for Towson Mentor

04

Asynchronous Work design 

The Covid19 pandemic allowed for even more impactful exploration and success in implementation of instructional design practices. Enjoy samples of how instructional design changes in a remote setting benefits young learners. This artifact explores coach standards 4 and 6. 

Click here for Asynchronous Work Design

05

Distance learning design

As an instructional designer, I have always explored and romanticized distance learning structures. Little did we know that hybrid and remote structures would be put into place for learners across our country. Click here to learn my vision of Distance Learning prior to today's changes. This artifact represents Coach Standards 4 and 7. 

06

Technology Liaison

As a technology liaison for my school house I have deepened my instructional design and technology knowledge through acting as a bridge between the technology department and educators. 

07

Goguardian

As a passionate educator and problem solver, Goguardian helped me assist and support my young digital citizens. This tool allowed me to teach and impact other teachers and learners by guiding students attention and monitoring their screen time.

08

research proposal

Seeking more information of the impact of technology on teachers mental health and well being, I proposed an explorative study on title one teachers stressors within the workplace. 

09

gamers profile

I stepped into the shoes of a "gamer" to better understand what motivates and intrigues users of game based learning technology. 

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